Errata SITS 2.0

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Errata SITS 2.0

Postby Dorsai » Sat Dec 20, 2014 8:21 pm

This is the location for errata discovered in the SITS 2.0 rules set.
Dorsai
 
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Re: Errata SITS 2.0

Postby Dorsai » Sat Dec 20, 2014 8:45 pm

B5.13 Map reference frame shifting::

It has come to our attention that when using this rule some issues do arise. This rule SHOULD NOT be used in a SITS game due to changes in the end of turn and midpoint markers which modifies the vector which in turn causes changes to the MQL used in missile combat. Sometimes this gives a better MQL than the ship would have if this rule is not followed.

For the discussion covering this go to viewtopic.php?f=35&t=16.
Dorsai
 
Posts: 9
Joined: Sat Sep 13, 2014 9:02 pm

Re: Errata SITS 2.0

Postby Dorsai » Thu Dec 25, 2014 6:39 pm

Another piece of errata for everyone:

C6.14 Unusual Systems
Repairing a magazine hit restores 3d10low missiles to the magazine; this can also be
used to reload magazines. Magazines cannot be repaired on a turn that the missiles
in that weapon mount have fired.

The clarification to this rule is as follows:

The number of salvos in each magazine are the total number of missiles on board the ship. In the books this is referred to as the ship's 'establishment'. If damage control parties are used to reload a magazine, the missiles must come from the other magazines in the ship. After erasing the reloaded salvos from the receiving magazine mark the salvos as fired in the magazine the missiles were pulled from.
Dorsai
 
Posts: 9
Joined: Sat Sep 13, 2014 9:02 pm


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